> For clean Markdown of any page, append .md to the page URL. > For a complete documentation index, see https://docs.forboc.ai/welcome/llms.txt. > For AI client integration (Claude Code, Cursor, etc.), connect to the MCP server at https://docs.forboc.ai/_mcp/server. # Welcome Architect the next generation of **Synthetic Life**. ForbocAI is the proprietary substrate for embedding autonomous consciousness into your digital worlds. Systém\_Óverview // Prótocol\_Init ᚠ ᛫ ᛟ ᛫ ᚱ ᛫ ᛒ ᛫ ᛟ ᛫ ᚲ ForbocAI is not a chatbot wrapper. It is a **Neuro-Symbolic Intelligence Protocol** that gives you god-like control over your npcs. ## Choose Your SDK Intérface\_Seléct // SDK\_Lóad Select the SDK for your engine to get started: #### [TypeScript / NPM](/npm/welcome) For web, Node.js, and custom runtime integration #### [Unreal Engine](/ue/welcome) Native C++11 SDK for Unreal Engine 5.7 #### [Unity](/unity/welcome) Coming Soon #### [Godot](/godot/welcome) Coming Soon > **Info** > > **Note**: The Unreal Engine SDK is fully compatible with Blueprints and C++. --- ## The Architecture Architécture // Cöre\_Cóncepts The **ForbocAI Protocol** keeps npc intelligence local and controllable: 1. **SDK (Local)**: Self-contained container for the NPC's existence. * **Cortex**: Local inference engine (no cloud dependency for generation). * **Memory**: Persistent, semantic recall across sessions. 2. **The Grid**: Connects your npcs to game rules and validation. Ensures AI outputs stay within the bounds of your world. > *You don't just script NPCs. You birth them.* ## Core Components #### [Cortex](/npm/cortex) Local-first SLM inference engine #### [Bridge](/npm/bridge) Neuro-symbolic state validation #### [Memory](/npm/memory) RAG pipeline for persistent npc memory #### [Soul](/npm/soul) Portable npc identity and state > Autonomous AI for game NPCs