> For clean Markdown of any page, append .md to the page URL. > For a complete documentation index, see https://docs.forboc.ai/ue/cli/llms.txt. > For AI client integration (Claude Code, Cursor, etc.), connect to the MCP server at https://docs.forboc.ai/_mcp/server. # CLI Reference > Current UE commandlet surface and the broader synchronous SDKOps layer The UE plugin has two command-oriented layers: * `SDKOps::*` in `CLI/CliOperations.h`, which exposes a broad synchronous C++ surface * `UForbocAI_SDKCommandlet`, which currently validates and parses a smaller subset of commands ## Commandlet Invocation ### macOS ```bash "/Users/Shared/Epic Games/UE_5.7/Engine/Binaries/Mac/UnrealEditor-Cmd" \ "/Path/To/YourProject.uproject" \ -run=ForbocAI_SDK -Command= \ -nosplash -nopause -unattended ``` ### Windows ```powershell & "C:\Program Files\Epic Games\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" ` "C:\Path\To\YourProject.uproject" ` -run=ForbocAI_SDK -Command= ` -nosplash -nopause -unattended ``` Optional overrides on any command: * `-ApiUrl=https://api.forboc.ai` * `-ApiKey=` ## Commands Reachable Today Through The Commandlet `RuntimeCommandlet.cpp` currently validates these commands: * `doctor` * `system_status` * `npc_list` * `npc_create -Persona="A cautious merchant"` * `npc_process -Id="npc_123" -Input="What do you sell?"` * `soul_export -Id="npc_123"` * `config_set -Key="apiUrl" -Value="https://api.forboc.ai"` * `config_get -Key="apiUrl"` Aliases: * `agent_list` -> `npc_list` * `agent_create` -> `npc_create` * `agent_process` -> `npc_process` ## Examples ```bash # health -run=ForbocAI_SDK -Command=doctor -ApiUrl=https://api.forboc.ai # npc lifecycle -run=ForbocAI_SDK -Command=npc_create -Persona="A suspicious innkeeper" -run=ForbocAI_SDK -Command=npc_process -Id="npc_123" -Input="Do you have rooms?" # config persistence (~/.forbocai.json) -run=ForbocAI_SDK -Command=config_set -Key=apiUrl -Value=https://api.forboc.ai -run=ForbocAI_SDK -Command=config_set -Key=apiKey -Value=YOUR_KEY -run=ForbocAI_SDK -Command=config_get -Key=apiUrl ``` ## Broader `SDKOps` Surface `CLI/CliOperations.h` already exposes synchronous wrappers for more than the current commandlet whitelist, including: * memory * local and remote cortex * ghost * bridge validation and rulesets * soul import, list, verify, local export * vector init and embedding generation If you need those from `UnrealEditor-Cmd`, extend the command validation and argument parsing in `RuntimeCommandlet.cpp`. If you are writing C++ tooling, call `SDKOps::*` directly instead. ## Config Keys Supported persisted keys: * `apiUrl` * `apiKey` * `modelPath` * `databasePath` * `vectorDimension` * `maxRecallResults` These are stored in `~/.forbocai.json` and can also be provided via environment variables such as `FORBOCAI_API_URL` and `FORBOCAI_API_KEY`. > Current UE commandlet surface and the broader synchronous SDKOps layer